Emulátor Dolphin

Dolphin je emulátor pro dvě nedávné herní konzole od Nintenda: GameCube a Wii. Umožňuje hráčům na PC spouštět hry pro tyto dvě konzole v plném HD rozlišení (1080p) s několika vylepšeními: kompatibilita se všemi ovladači PC, turbo rychlost, hru více hráčů po síti a mnoho dalších!

Stáhnout Dolphin 5.0-16765 pro Windows, Mac a Linux »

Poslední články

Leaving a Legend: Saying Goodbye to Windows 7


With none of our active developers using Windows 7 as their primary OS, the userbase dwindling, and Windows 7 starting to meaningfully fall behind newer versions of Windows, it's going to become more and more likely that features are accidentally broken in Windows 7. Eventually, the differences between Windows 7 and newer versions of Windows may increase to the point where we drop support for the aged OS. We don't plan on purposefully breaking support, but, its days are numbered.

Windows 7 had a hell of a run. After the wide rejection of Windows Vista, Windows 7 set the bar for all Windows versions to come. It continued the technical advancements from Vista while righting most of its wrongs, all wrapped up in a friendly, reliable package. This combination was a tremendous success, and users loved Windows 7 so much that it had the longest support lifespan of any version of Windows - over 10 years!

Dolphin has been proud to support Windows 7 for its entire life, and then some. We've supported Windows 7 for 13 years, making it our longest supported single operating system version ever. However, all good things must come to an end. While Windows 7 was able to survive the release of Windows 8 and 8.1, Windows 10 finally provided another popular option, and users have moved on. With Microsoft ending support for Windows 7 a few years ago and more and more software abandoning it, supporting Windows 7 has become a liability for us.

After several months of breaking/restoring Windows 7 support, we've decided to drop support for Windows 7... and Windows 8 and 8.1. We did not take this decision lightly, but after evaluating the situation, we knew what had to be done in order to make sure we can keep working on Dolphin without having to make compromises.

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Dolphin Progress Report: February, March, and April 2022

After a long wait, the Progress Report is back! This time it wasn't so much from a lack of content, but from a lack of content creators. The past three months had illnesses hit one of our writers and the other had a very challenging move. Even with these major hurdles jumped, we're not even close to 100% yet. It's been a battle to get caught up with all of the big changes to Dolphin the past couple of months and because of that this report is a tad late.

Needless to say, there's only one way to start catching up, and that's to get to digging through the past three months of Notable Changes. Enjoy!

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Dolphin Progress Report: November and December 2021, January 2022

This year, we've hit an important milestone that's been in the works for nearly a decade. In late 2012, Sonicadvance1 began work on Dolphin's ARM JIT. Back then, there weren't any devices that had even a sliver of hope of running Dolphin close to full speed, but that wasn't really the goal. All he wanted to do was see if it could be done; it sounded like a fun, challenging project. However, as time passed the idea turned into more than just a passing curiosity. Users were more than happy to donate to cover the hardware cost of staying on the bleeding edge of a rapidly evolving ecosystem, allowing ARM development to flourish. By 2015, Sonicadvance1 astounded developers and the community alike with footage of Mario Kart: Double Dash!!'s time trial mode running close to full speed.

We've come a long way.

On that note, we're happy to announce that Dolphin's AArch64 JIT has finally reached feature parity with Dolphin's x86-64 JIT. This means that every PowerPC instruction that the x86-64 JIT supports along with every major JIT feature are now supported in the AArch64 JIT! And this is a great time for ARM in general, with each generation of processor pushing the boundaries and companies like Apple adopting the architecture for larger and higher power devices like their M1 Mac line. For those on mobile phones and tablets, Adreno powered devices provide decent enough graphics drivers to get a reasonable experience at this point. And with a critical bottleneck getting fixed just days ago, performance on Adreno GPUs has skyrocketed. You won't have to scroll far for that news, we promise.

But that's only the tip of the iceberg; we've had three months worth of changes pile up and some other important infrastructure news. We've improved the user experience on macOS significantly and restored support for older devices. In fact, enough has happened that we'll be detailing the status of Dolphin's macOS support near the end of the report.

And... we haven't even talked about any emulation fixes yet. The past three months have had tons of changes that would have normally been the highlight of a Progress Report. The three month gap between reports was not because of a lack of changes. Want to take Riivolution games on netplay? You can. Hate the EA VP6 bugs? Make them a thing of the past with a new option. Wish your favorite LogicOp game worked on GLES or MoltenVK? Odds are, it does now! The list goes on, but outlining everything would take way too long, so let's just dive in. Please enjoy the November, December, and January Progress Report!

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