Archivy štítku: wiimote

Dolphin Progress Report: November 2019

One of the most enjoyable parts about being a part of emulation is seeing the classic gaming community use the tools we provide to find hidden bits of joy that would be impossible to reach otherwise. Freelook has found secret after secret hidden away just off-screen, and there's even a youtube series that focuses entirely on them! Savestates basically made speedrunning and TASing possible, allowing for quick testing of routes and sequence breaks to push games to their limits. But communities can go far beyond that, with tools now allowing us to look directly into game files and expose unreleased and rare relics. In the past couple of months, we've had two incredibly interesting leaks: A TGC file ripped from a store preview disc containing a pre-release version of The Legend of Zelda: The Wind Waker and a very early prototype of the never released Spider-Man 4.

Released versions of the game show this intro screen during the day, but this pre-release version is at night!
We can't say for sure that the Spider-Man 3 film doomed the Spider-Man 4 game, but, well, it probably did.

Each of these games give a very specific look into their development. Wind Waker's prerelease demo is very close to the retail product and fully playable beginning to end without the imposed timer. Those that have looked into it have found a plethora of minor differences and glitches between this build and the one Japan would see a few weeks later. Spider-Man 4 on the other hand, never saw release and this was just about everyone's first look at the game. While it emulates just fine in the latest development builds, it does not run in Dolphin 5.0, due to broken support for unencrypted Wii discs. If you do run it, you get to see an incredibly early preview of the game with many non-existent textures, placeholder graphics, and incomplete collision detection. Still, we're happy that Dolphin was chosen as a platform to test out this unique prototype and the game worked without needing modification. With that bit of interesting news out of the way, let's get back to our regularly scheduled Progress Report.

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