| 3.5-1399 | před 9 lety, 11 měsíci | [Android] Remove artificial limitation to not leave the sdcard directory in the folder browser as well. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1398 | před 9 lety, 11 měsíci | [Android] Remove artificial limitation to not leave the sdcard directory. Keep screen on while running. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1397 | před 9 lety, 11 měsíci | [Android] Fix drawn buttons causing rendering issues. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1396 | před 9 lety, 11 měsíci | Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1395 | před 9 lety, 11 měsíci | Get video backend name via g_video_backend->GetName() instead of sconfig for movies, since that can be wrong. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1394 | před 9 lety, 11 měsíci | Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1393 | před 9 lety, 12 měsíci | Implemented field order detection for PAL games. Fixes the shaking of the screen when XFB is enabled with a PAL game. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1392 | před 9 lety, 12 měsíci | Invalidate the texture cache using the GPU thread when the CPU thread makes a request. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1391 | před 9 lety, 12 měsíci | Fix the GameCube mic dialog header's invalid include guard. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1390 | před 9 lety, 12 měsíci | Adding stick radius setting |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1389 | před 10 lety | Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1388 | před 10 lety | Changing the Gecko code comparison from metadata to data comparison |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1387 | před 10 lety | Reading shake force from calibration rather than a constant |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1386 | před 10 lety | Adding condition to CoreTiming state function |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1385 | před 10 lety | Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1384 | před 10 lety | [Android] Properly open the navigation drawer when pressing menu or back in the game list. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1383 | před 10 lety | [Android] 0.3 Release |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1382 | před 10 lety | [Android] Drop minimum Android version support to 2.3 since there is a /bunch/ of people asking for it. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1381 | před 10 lety | [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1380 | před 10 lety | [Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a d... |
| Windows x64 Windows x86 Mac OS X Android | ||