3.5-1058 před 8 lety Missed a few clang compiler flags.
3.5-1057 před 8 lety Disabled OSX x86 build since we require 10.7 minimum. This takes support back to late 2006 models. Also, Missed CG framework addition.
3.5-1056 před 8 lety GLSL: fix msaa egdes
3.5-1055 před 8 lety Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 před 8 lety Short,sweet and fixes issue 5725
3.5-1053 před 8 lety Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 před 8 lety Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 před 8 lety Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 před 8 lety Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 před 8 lety Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 před 8 lety Reenable mulli and negx, seems to work fine.
3.5-1047 před 8 lety Git pull
3.5-1035 před 8 lety Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 před 8 lety Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 před 8 lety GLSL: also define pinned_memory in renderer.cpp
3.5-1043 před 8 lety Remove an obsolete documentation file
3.5-1042 před 8 lety Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 před 8 lety Disable Vsync while holding tab to disable the frame limit.
3.5-1040 před 8 lety GLSL: store and use exact ubo sizes
3.5-1039 před 8 lety Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.