| 3.5-1673 | před 9 lety, 10 měsíci | Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. |
| Mac OS X Android | ||
| 3.5-1672 | před 9 lety, 10 měsíci | Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class. |
| Mac OS X Android | ||
| 3.5-1671 | před 9 lety, 10 měsíci | Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1670 | před 9 lety, 10 měsíci | Fix Android Build. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1669 | před 9 lety, 10 měsíci | Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts. |
| Windows x64 Windows x86 Mac OS X | ||
| 3.5-1668 | před 9 lety, 10 měsíci | Clear patches on shutdown. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1667 | před 9 lety, 10 měsíci | Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1666 | před 9 lety, 10 měsíci | [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is... |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1665 | před 9 lety, 10 měsíci | Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1664 | před 9 lety, 10 měsíci | Fix Mali-T604 shader compilation |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1663 | před 9 lety, 10 měsíci | Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1662 | před 9 lety, 10 měsíci | Merge branch 'multi-tas-input' |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1658 | před 9 lety, 10 měsíci | Forgot this from the last commit. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1656 | před 9 lety, 10 měsíci | FrameTools: Use the correct window handle for resizing the window |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1655 | před 9 lety, 10 měsíci | fix a small uid awsome bug |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1654 | před 9 lety, 10 měsíci | OGL/SamplerCache: Treat lod_bias as a signed integer. |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1653 | před 9 lety, 10 měsíci | implement emulate efb format changes on ogl backend |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1652 | před 9 lety, 10 měsíci | NetPlay: Sync across whether to save memcards or not |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1651 | před 9 lety, 10 měsíci | NetPlay: Allow building a server without a game |
| Windows x64 Windows x86 Mac OS X Android | ||
| 3.5-1650 | před 9 lety, 10 měsíci | Core: Remove an unused var |
| Windows x64 Windows x86 Mac OS X Android | ||